Welcome to our newest series, The Docket.  Back in September of 2011 when we made our first return from a long hiatus, we promised to bring you more content on ”the Rules Lawyers as gamers”, intending to keep you, our readers, apprised as to what we’re up to.  We wanted to give some insight into our gaming lives beyond just the tournament reviews and the dry, lengthy rules discussions we (occasionally) produce.  That was partly the result of meeting and getting to know some great people at Gamesday 2011.  It was also partly in response to some emails we’d received in our absence, asking about things like what armies we’re playing, what armies we’re working on, what tournaments we’re going to/judging, and other things like what videogames we play, whether we’re on XBox or PS3, etc.  We’ve continued to get these kinds of questions from time to time ever since.  Unfortunately, aside from the occasional “Building the Case” article, we haven’t really done much to address those questions.  And as we’ve mentioned before, we want to be your rules lawyers.  That means we want our content to be driven by what our readers want to see.  No sense in writing something nobody wants to read.


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In our ongoing effort to bring you all the 40k-related goodness we can muster, we here at the Rules Lawyers are pleased to bring you our impressions/reviews of 40k-related games as well.  After all, when the hand cramps from painting, or the mind cramps from list building, a great game can be just the break we need.  Not only that, but you never know when something you spot in-game could provide just the inspiration you’re looking for!

For our next review, we’re headed to Xbox Live Arcade with THQ’s prequel (of sorts) to the recently-released Space Marine game. And so, without further ado, we bring you The Rules Lawyers review of Kill Team for XBox 360 Live Arcade.


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