While the real world has been particularly hectic recently, it has definitely been a good week or two for games.
As we mentioned in an earlier post, as gorgeous as the Kingdom Death: Monster miniatures are, and how cool the world is, our interest would be dictated by how the game plays. Obviously, we won’t know until its out, but the creator just released the second gameplay video. So with this followup article, I wanted to run through, based on my impressions from the videos, how it appears Kingdom Death: Monster will play.
If GK is going to start a new series for the holidays, so am I. Objection, Relevance is going to be a series for us to talk about things not entirely relevant to 40k, but something we think our readers might be interested in. Every site needs a category for its authors random rantings, this might as well be ours! So in today’s episode of Objection, Relevance, I wanted to give everyone a look at one of the other games out there that has found its way not only into the list of games I’m watching, but also into my wallet thanks to a very successful kickstarter campaign – Kingdom Death: Monster
For those fluff/theme/lore enthusiasts like myself out there, this series is for you. One of the great failings of the 2007 Chaos Codex was the difficulties it presented to those seeking to build an effective a mono-god chaos army. Sure, there were marks, and cult troops, and some lists worked better than others. But lesser daemons lacked flavor, and Lash was so good it was difficult to justify taking an HQ that wasn’t a lash prince or lash sorc. Paint it how you want, call it what you want, when you’re running a lash prince we all know it’s the Prince of Excess setting those enemy infantry up for that perfect Vindicator blast or ‘Zerker charge. Either way, the lack of in-game recognition and support for individual Legions, specific Daemons, sacred numbers, or any reason to take anything purple that wasn’t a Lash Prince, mono-god theme armies were relegated to the land of the beer and pretzels game. But now it’s 6th edition, and we’ve got the new Chaos Space Marines codex in our hot little hands. Will it be enough to run a mono-god theme list that isn’t going to auto-lose to anything balanced and competitive? In this series, I’ll talk about how the new Chaos Space Marines Codex and 6th edition in general have helped mono-god theme lists make a comeback, and provide some sample lists for your viewing pleasure.
NOVA is over. The results are in. And while foot armies ruled the day, several vehicle-heavy and balanced mech armies still finished quite well. Despite what the “Chicken Littles” of the internet may be screaming, mech ain’t dead. While the old-fashioned parking lots of 5th edition may be on their way out, vehicles are still something you’re going to see at tourneys. Transports are still vital to many armies. And, with the changes to vehicles in 6th, cost-efficient “sit back and shoot” gunboats like Predators are quite useful since they’ll likely be shooting ’til they die. But where, oh where, do those oft-maligned AV 14 vehicles fall in the 6th edition “scale of usefulness”?
In today’s episode of Trials By Fire, Szafraniec presents a 1000 point FLGS game featuring his Wych-heavy Dark Eldar against an eclectic mix of Grey Knight henchmen. We’ll call this one an example of how not to build henchmen units.






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