Welcome to our newest series, The Docket.  Back in September of 2011 when we made our first return from a long hiatus, we promised to bring you more content on ”the Rules Lawyers as gamers”, intending to keep you, our readers, apprised as to what we’re up to.  We wanted to give some insight into our gaming lives beyond just the tournament reviews and the dry, lengthy rules discussions we (occasionally) produce.  That was partly the result of meeting and getting to know some great people at Gamesday 2011.  It was also partly in response to some emails we’d received in our absence, asking about things like what armies we’re playing, what armies we’re working on, what tournaments we’re going to/judging, and other things like what videogames we play, whether we’re on XBox or PS3, etc.  We’ve continued to get these kinds of questions from time to time ever since.  Unfortunately, aside from the occasional “Building the Case” article, we haven’t really done much to address those questions.  And as we’ve mentioned before, we want to be your rules lawyers.  That means we want our content to be driven by what our readers want to see.  No sense in writing something nobody wants to read.

 

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Welcome back!  Sorry for the lack of posts recently, I’ve been playing a ton of Call of Duty: Black Ops 2 lately and have had a tough time tearing myself away long enough to write anything worth reading.  On that note, I have noticed some striking similarities between 40k and Call of Duty that I may have to devote a separate article to. If, you know, I can stop playing long enough to write it.

In the meantime, the Da Boyz GT has come and gone.  This year, the Da Boyz GT featured no comp scoring.  That’s unusual for the event, which is notorious for its comp scores.  I believe going to no-comp was the right call, given the relative infancy of 6th edition.  The TOs were proven correct when despite the lack of comp scores, a wide variety of lists showed up on the top tables.  The top 10 overall finishers included: GK/IG, Daemons, Eldar/Tau, Chaos Space Marines, Eldar, IG, Tyranids, and Necrons.  When the dust settled, Andrew Gonyo had pulled down yet another 6th edition GT win with a Grey Knight/IG army.  Today we’ve got the army lists of the Da Boyz GT 2012 Best Overall winner Andrew Gonyo and 2nd Overall / Best General Ben Mohile for your viewing pleasure.  Enjoy!

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In today’s episode of Trials By Fire, Szafraniec presents a 1000 point FLGS game featuring his Wych-heavy Dark Eldar against an eclectic mix of Grey Knight henchmen.  We’ll call this one an example of how not to build henchmen units.

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Love it or hate it, Grey Knights are the talk of the 40k blogosphere.  Like just about every new codex that hits the shelves, Grey Knights players seem to face cries of “cheese” and “overpowered” wherever they go.  Certainly there are a variety of “power” builds out there.  Aside from Draigowing lists, most of them feature Coteaz, between 3 and 5 psyfleman dreads, and some form of henchmen.  Everyone seems to think their own particular configuration of henchmen warband is best, and in my ever so humble opinion, most of them are wrong.  After tweaking, testing and re-testing a variety of configurations, this is how I’d run a Grey Knights henchmen list.

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ISSUE: Can an independent character joined to a unit which includes one or more Jokaero Weaponsmiths benefit from Inconceivable Customization?  If so, will the IC keep the benefit if it leaves the unit or the Jokaero dies?

HOLDING: Yes, an independent character who is nominated to join a unit of henchmen including a Jokaero before deployment will receive the benefit of Inconceivable Customization when the unit is deployed, and will keep the benefit regardless of whether the character leaves the unit or the Jokaero dies.

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