Welcome to our newest series, The Docket.  Back in September of 2011 when we made our first return from a long hiatus, we promised to bring you more content on ”the Rules Lawyers as gamers”, intending to keep you, our readers, apprised as to what we’re up to.  We wanted to give some insight into our gaming lives beyond just the tournament reviews and the dry, lengthy rules discussions we (occasionally) produce.  That was partly the result of meeting and getting to know some great people at Gamesday 2011.  It was also partly in response to some emails we’d received in our absence, asking about things like what armies we’re playing, what armies we’re working on, what tournaments we’re going to/judging, and other things like what videogames we play, whether we’re on XBox or PS3, etc.  We’ve continued to get these kinds of questions from time to time ever since.  Unfortunately, aside from the occasional “Building the Case” article, we haven’t really done much to address those questions.  And as we’ve mentioned before, we want to be your rules lawyers.  That means we want our content to be driven by what our readers want to see.  No sense in writing something nobody wants to read.

 

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This is a fun list to show off one of the features of the new Chaos Space Marines codex – special characters with preset warlord traits.  The great thing about preset warlord traits is you can plan your army around it and really take advantage of it.  Ahriman’s warlord trait is one of the best in the Chaos ‘dex – it lets 1-3 infantry units infiltrate.  This list takes advantage of that by cramming 20-60 power-armored murderers down the enemy’s throat.  Hilarity ensues.  This isn’t intended to be a competitive list, or anything resembling balanced.  This is not a list that’s going to win you tournaments.  Friendly lists have their place, too, and this one seems like it’ll be a lot of fun to play.  That said, it has the potential to just run right over a lot of lists that aren’t equipped to handle it.

*UPDATE – I’ve updated the list after some additional playtesting.  It’s now Huron’s Angry Circus. See the comments section for the new list.

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ISSUE:

Does the Warptime psychic power allow the psyker to re-roll any hit/wound dice he wishes or must he re-roll all of the dice?

HOLDING:

Warptime allows the psyker to re-roll any hit/wound dice he wishes.

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Brother Thomas Foolery

This is a fairly standard dual lash chaos list.  At its core are mean, rock-hard, fearless troops units that give rise to a nice hammer/anvil strategy.  The Plague Marines can be ridiculously hard to kill, especially in cover, so they’re your anvil.  The Berzerkers, Dreadnoughts, Defiler and Lash Princes are your hammers.

Berzerkers are some of the best dedicated assault troops in the game.  The combination of lash+transports helps ensure the Berzerkers get off good charges.  Practice multi-charging with the Berzerkers and allocating attacks inefficiently (over/under-killing HQs, nearby transports, etc), with the goal of finishing off the assaulted unit in the opponent’s turn in mind.  Also, take advantage of the Berzerkers’ frag grenades to hit enemy units in (or close to) cover so that your Berzerkers aren’t left exposed for the opponent’s shooting phase if they wipe out the assaulted unit on the charge.

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ISSUE:

How does the chaos dreadnought’s fire frenzy result work in 5th edition?

HOLDING:

A fire frenzying dreadnought may pivot during the movement phase, then must target the closest model within any of its 45 degree firing arcs, before any pivoting takes place, at the beginning of the shooting phase.

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