While the real world has been particularly hectic recently, it has definitely been a good week or two for games.
GiantKiller here with another episode of Building the Case. This week’s edition is a response to a build request for a Pure IG build at the 1000 points level with “some kind of blob and air support”. I think this will work out well, as IG has an efficient enough codex to pack in both durability and mobility at the 1000 point level and still have some room left over for a few useful toys. After some tweaking and playtesting, this is what I came up with.
As we’ve gone through the lists that have seen success so far in 6th edition tournaments, and the lists we’re having the most success with in playtesting, we’re noticing a definite increase in the amount of infantry on foot – both the MEQ and horde varieties. Last edition, just about every enemy unit started the game in a tin can of some sort – a rhino, a razorback, a chimera, etc. The changes to scoring and transports in 6th haven’t made transports useless, but they’re no longer an auto-include in most lists, so we’re seeing a rise in boots on the board. This list is prepared to handle those onrushing hordes of infantry models on foot by putting out a significant amount of anti-infantry firepower while retaining mobility thanks to deep-striking GKs and airborne necrons.
In today’s episode of Building The Case, we’re looking at Grey Knights with IG allies in response to a build request from a reader. Holy crap, we have a reader! Anyhow, Peter from Germany is gearing up for a tournament and wanted to see our take on a shooty GK list after reading our comments on Alex Simon’s list in this article. So today we’re bringing you a 2000 point GK/IG army designed around the concepts of board control, durable scoring units, mobility, and of course, moar dakka.
This is my 1850-point take on the IG Blob / Grey Hunters list concept run by Tony Kopach at NOVA, which is really Tony’s version of a Blob / Grey Hunters list concept suggested to him by Mike Brandt a short time before NOVA. (Fun fact: the list Tony was originally planning to bring to NOVA was run by Tony’s brother in the 2012 NOVA open.) This version of the list is designed around everything we’ve learned from the major 6th ed. tournaments so far: durable scoring units and mobility win games. Is it arrogant to think I could design a list around this concept better than the kid who won 2 competitive events at NOVA 2012 with it? Well, arrogant is my middle name (what were my parents thinking?). Anyhow, we’ve posted Tony’s 2000 point version of the list here, so take a look and compare for yourself. I’ll explain my choices and talk about how the list works in the why and how section.






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