In this episode of Building the Case we’re helping out with a list a reader is preparing for an upcoming tournament with an interesting twist – only battle brothers are allowed as allies.  He’s hit on a fantastic combination in SW/IG and sent us a list to review and make suggestions.  From what we could gather, anonymous wants to make sure the list includes a fast-moving assault unit, lots of troops, some long-range fire support, and an airborne objective-grabbing unit.  Read on for his original list, our suggestions, and our new suggested list.

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SantaMarineThis week’s episode of Reply Briefs is an interesting holiday-related query that’s along the same lines as a question a lot of players have been asking us recently – what 40k army should I buy for 6th edition? We sort of answered the question in this article on netlisting but that was admittedly nonspecific advice.  Now, I still stand by the answer.  I still believe proxying new units and new armies until you find what works best for you is the best way to pick an army that you can be successful with in 6th edition. But this time we’re going to break it down a little more pragmatically. Some credit for this article goes to Szafraniec, as some of it is based on discussions we’ve had recently on similar issues.

The Question: What 40k army should I buy with my Christmas money to stay competitive in 6th Edition?

The Answer: Grey Knights, Necrons, Imperial Guard, or some combination thereof.

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Imperial_Guard_Vol_1_1GiantKiller here with another episode of Building the Case. This week’s edition is a response to a build request for a Pure IG build at the 1000 points level with “some kind of blob and air support”. I think this will work out well, as IG has an efficient enough codex to pack in both durability and mobility at the 1000 point level and still have some room left over for a few useful toys. After some tweaking and playtesting, this is what I came up with.

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Welcome to our newest series, The Docket.  Back in September of 2011 when we made our first return from a long hiatus, we promised to bring you more content on ”the Rules Lawyers as gamers”, intending to keep you, our readers, apprised as to what we’re up to.  We wanted to give some insight into our gaming lives beyond just the tournament reviews and the dry, lengthy rules discussions we (occasionally) produce.  That was partly the result of meeting and getting to know some great people at Gamesday 2011.  It was also partly in response to some emails we’d received in our absence, asking about things like what armies we’re playing, what armies we’re working on, what tournaments we’re going to/judging, and other things like what videogames we play, whether we’re on XBox or PS3, etc.  We’ve continued to get these kinds of questions from time to time ever since.  Unfortunately, aside from the occasional “Building the Case” article, we haven’t really done much to address those questions.  And as we’ve mentioned before, we want to be your rules lawyers.  That means we want our content to be driven by what our readers want to see.  No sense in writing something nobody wants to read.

 

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As I’ve mentioned before, the distinct lack of articles appearing here over the last few weeks is my XBOX’s fault. I have caught the console FPS bug and Szafraniec and I are knee-deep in Call of Duty 9:Black Ops II. But being a true 40k addict, I’ve been noticing distinct similarities popping up between the way I play my favorite FPS and the way I play my favorite tabletop war game.

Now, I’m by no means elite when it comes to Call of Duty. My kill/death ratio and accuracy are horrendous. You won’t find me on gamebattles or traveling to MLG events, I don’t have a fancy headset, and I don’t stream. I’d describe myself as an average CoD player who has to play smart to win. This series, which will likely last for about as long as I’m playing CoD, will focus on fundamental concepts that I think might be useful to players of CoD and players of 40k. We’re not talking high-end competitive stuff here, these are more along the lines of the fundamentals, the basics. I just found it interesting how similar some of these fundamental principals are, in these two very different games, on two very different platforms. So in today’s episode of Law School, we’ll be discussing arguably the most important fundamental theme in both 40k and CoD: playing the objectives.

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Welcome back!  Sorry for the lack of posts recently, I’ve been playing a ton of Call of Duty: Black Ops 2 lately and have had a tough time tearing myself away long enough to write anything worth reading.  On that note, I have noticed some striking similarities between 40k and Call of Duty that I may have to devote a separate article to. If, you know, I can stop playing long enough to write it.

In the meantime, the Da Boyz GT has come and gone.  This year, the Da Boyz GT featured no comp scoring.  That’s unusual for the event, which is notorious for its comp scores.  I believe going to no-comp was the right call, given the relative infancy of 6th edition.  The TOs were proven correct when despite the lack of comp scores, a wide variety of lists showed up on the top tables.  The top 10 overall finishers included: GK/IG, Daemons, Eldar/Tau, Chaos Space Marines, Eldar, IG, Tyranids, and Necrons.  When the dust settled, Andrew Gonyo had pulled down yet another 6th edition GT win with a Grey Knight/IG army.  Today we’ve got the army lists of the Da Boyz GT 2012 Best Overall winner Andrew Gonyo and 2nd Overall / Best General Ben Mohile for your viewing pleasure.  Enjoy!

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After some considerable playtesting on both sides, it’s safe to say that the daemons list declared “unbeatable” by BOLS author Big Red is far from unbeatable. But it remains a very strong, very competitive list in 6th edition thanks to its incredible mobility and offensive power. In this episode of Building the Case, we’re bringing you our version of Chaos Daemons at 1850. It’s simple and streamlined without any fancy bells and whistles. What remains is a mobile, efficient, and deceptively durable board-clearing engine comprised of flamers and screamers, coupled with some fairly durable scoring units to hold objectives.

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In today’s episode of Building The Case, we’re looking at Grey Knights with IG allies in response to a build request from a reader.  Holy crap, we have a reader!  Anyhow, Peter from Germany is gearing up for a tournament and wanted to see our take on a shooty GK list after reading our comments on Alex Simon’s list in this article.  So today we’re bringing you a 2000 point GK/IG army designed around the concepts of board control, durable scoring units, mobility, and of course, moar dakka.

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Now, you may have supposed that when I started the last article with a statement like “I’m not looking to turn this into a drama blog” that there was some drama going on in the 40k tournament world. While I still don’t want to turn this into a 40k drama fest, there is an issue worth discussing further, because it’s something not limited in scope to any one event.  It’s something that effects all of us as 40k players.  That issue is cheating. Simply put, while I consider myself a fairly patient, tolerant guy, I have absolutely zero tolerance for cheating in 40k.  So in a way, this is part follow-up to our BeakyCon review and analysis, part personal rant against cheating, and part cautionary tale about loaded dice.

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For a while now I’ve been hesitating to do a “Law Reviews” article on BeakyCon because there’s been a lot of internet drama surrounding the event.  I’m certainly not interested in turning The Rules Lawyers into a 40k drama blog, I’ll leave that to people like Stelek and TastyTaste who do the job with aplomb (and because tone is hard to gauge on the internet, this is meant as a sincere compliment to the aforementioned bloggers).  But BeakyCon is a growing tournament featuring a number of competitive players from around the country and competitive armies, so hopefully our readers can benefit from a bit of commentary and analysis on the winning lists.  Today for your viewing pleasure we’ve got the army lists of BeakyCon GT winner Teddy Woody and runner-up Alex Simon.

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