As I’ve mentioned before, the distinct lack of articles appearing here over the last few weeks is my XBOX’s fault. I have caught the console FPS bug and Szafraniec and I are knee-deep in Call of Duty 9:Black Ops II. But being a true 40k addict, I’ve been noticing distinct similarities popping up between the way I play my favorite FPS and the way I play my favorite tabletop war game.

Now, I’m by no means elite when it comes to Call of Duty. My kill/death ratio and accuracy are horrendous. You won’t find me on gamebattles or traveling to MLG events, I don’t have a fancy headset, and I don’t stream. I’d describe myself as an average CoD player who has to play smart to win. This series, which will likely last for about as long as I’m playing CoD, will focus on fundamental concepts that I think might be useful to players of CoD and players of 40k. We’re not talking high-end competitive stuff here, these are more along the lines of the fundamentals, the basics. I just found it interesting how similar some of these fundamental principals are, in these two very different games, on two very different platforms. So in today’s episode of Law School, we’ll be discussing arguably the most important fundamental theme in both 40k and CoD: playing the objectives.

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Now, you may have supposed that when I started the last article with a statement like “I’m not looking to turn this into a drama blog” that there was some drama going on in the 40k tournament world. While I still don’t want to turn this into a 40k drama fest, there is an issue worth discussing further, because it’s something not limited in scope to any one event.  It’s something that effects all of us as 40k players.  That issue is cheating. Simply put, while I consider myself a fairly patient, tolerant guy, I have absolutely zero tolerance for cheating in 40k.  So in a way, this is part follow-up to our BeakyCon review and analysis, part personal rant against cheating, and part cautionary tale about loaded dice.

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I have recently noticed a trend at my FLGS of people asking for “Friendly Games”.  Personally, I’m all for friendly games. But shouldn’t all games be friendly?  Barring tournament games where prizes are on the line, we’re all just here to have fun.  Games played honorably among polite, respectful, competent opponents are fun for the players and good for the hobby.  Anything less, well… isn’t.  So why the label?  Why insist on a “friendly game”?  This begs the question – and it’s a question that seems to pop up time and again – what IS a friendly game?  This is a rather broad question that encompasses a myriad of others.  Do the rules of friendly games differ?  Can’t a friendly game still be competitive?  Should “friendly game” status affect what you bring to the table? Is there a happy medium to be found?

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All right, class, eyes forward.  In today’s episode of Law School we’re going to address a serious issue plaguing 40k at the tournament level – rampant, unchecked, rules violations.  We’ve received a number of emails directing us to various batreps and video batreps from some of the more well-known “competitive” events over the past year or two, including Nova and Adepticon.  We’ve reviewed dozens of games from these events and combined them with our own tournament experiences and slowly but surely patterns began to emerge.  Whether it’s intentional or not, players are violating the rules, and their opponents aren’t catching it.  In this article we will discuss the top 5 rules violations that are going unchecked in tournament games in hopes that players will recognize them and put an end to them.

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In this episode of Law School, the rules lawyers discuss issues in forum moderation policies relating to a particularly tricky sort of animal – rules discussion.  Rules discussions can lead to bitter arguments and hurt feelings, and are known to devolve into flame wars faster than just about any other sort of 40k-related discussion out there.  But the key is being careful not to stifle legitimate, useful discussion with aggressive over-moderation.

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Since the overarching goal of this site is to teach players how to make better arguments supporting their interpretations of the rules, we felt it would be important to include some general tips on how to present more effective arguments about the rules.

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