GiantKiller

TheDocket1Happy 2013 to all our readers! Here’s to another year of dogged analysis of the 40k tournament scene and in-depth discussions of the rules governing a fictional universe. 2013 Has been incredibly busy for me thus far, what with work, traveling to visit family and friends, tons of reader emails to answer, and of course the new Dark Angels codex to tear into. It’s shaping up to be a great year! This week’s docket includes some initial reactions to the new Dark Angels ‘dex, my thoughts on Guardians of Middle Earth on XBox, a word on the new Deck Pack for Duels of the Planeswalkers, and my trip to see The Book Of Mormon (The musical, not the actual book) in Chicago.

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In this episode of Building the Case we’re helping out with a list a reader is preparing for an upcoming tournament with an interesting twist – only battle brothers are allowed as allies.  He’s hit on a fantastic combination in SW/IG and sent us a list to review and make suggestions.  From what we could gather, anonymous wants to make sure the list includes a fast-moving assault unit, lots of troops, some long-range fire support, and an airborne objective-grabbing unit.  Read on for his original list, our suggestions, and our new suggested list.

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SantaMarineThis week’s episode of Reply Briefs is an interesting holiday-related query that’s along the same lines as a question a lot of players have been asking us recently – what 40k army should I buy for 6th edition? We sort of answered the question in this article on netlisting but that was admittedly nonspecific advice.  Now, I still stand by the answer.  I still believe proxying new units and new armies until you find what works best for you is the best way to pick an army that you can be successful with in 6th edition. But this time we’re going to break it down a little more pragmatically. Some credit for this article goes to Szafraniec, as some of it is based on discussions we’ve had recently on similar issues.

The Question: What 40k army should I buy with my Christmas money to stay competitive in 6th Edition?

The Answer: Grey Knights, Necrons, Imperial Guard, or some combination thereof.

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Imperial_Guard_Vol_1_1GiantKiller here with another episode of Building the Case. This week’s edition is a response to a build request for a Pure IG build at the 1000 points level with “some kind of blob and air support”. I think this will work out well, as IG has an efficient enough codex to pack in both durability and mobility at the 1000 point level and still have some room left over for a few useful toys. After some tweaking and playtesting, this is what I came up with.

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As the title suggests, Merry Christmas! Yes, I realize it’s after Christmas now, but as I’ve been traveling all over the place visiting friends and family, this is the soonest I could get this up. Hope everyone had a wonderful holiday and got lots of toy soldiers for Christmas!

Read on to find out what GK’s getting up to this week, abbreviated as it may be by Christmas Cheer!

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Welcome to our newest series, The Docket.  Back in September of 2011 when we made our first return from a long hiatus, we promised to bring you more content on ”the Rules Lawyers as gamers”, intending to keep you, our readers, apprised as to what we’re up to.  We wanted to give some insight into our gaming lives beyond just the tournament reviews and the dry, lengthy rules discussions we (occasionally) produce.  That was partly the result of meeting and getting to know some great people at Gamesday 2011.  It was also partly in response to some emails we’d received in our absence, asking about things like what armies we’re playing, what armies we’re working on, what tournaments we’re going to/judging, and other things like what videogames we play, whether we’re on XBox or PS3, etc.  We’ve continued to get these kinds of questions from time to time ever since.  Unfortunately, aside from the occasional “Building the Case” article, we haven’t really done much to address those questions.  And as we’ve mentioned before, we want to be your rules lawyers.  That means we want our content to be driven by what our readers want to see.  No sense in writing something nobody wants to read.

 

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As I’ve mentioned before, the distinct lack of articles appearing here over the last few weeks is my XBOX’s fault. I have caught the console FPS bug and Szafraniec and I are knee-deep in Call of Duty 9:Black Ops II. But being a true 40k addict, I’ve been noticing distinct similarities popping up between the way I play my favorite FPS and the way I play my favorite tabletop war game.

Now, I’m by no means elite when it comes to Call of Duty. My kill/death ratio and accuracy are horrendous. You won’t find me on gamebattles or traveling to MLG events, I don’t have a fancy headset, and I don’t stream. I’d describe myself as an average CoD player who has to play smart to win. This series, which will likely last for about as long as I’m playing CoD, will focus on fundamental concepts that I think might be useful to players of CoD and players of 40k. We’re not talking high-end competitive stuff here, these are more along the lines of the fundamentals, the basics. I just found it interesting how similar some of these fundamental principals are, in these two very different games, on two very different platforms. So in today’s episode of Law School, we’ll be discussing arguably the most important fundamental theme in both 40k and CoD: playing the objectives.

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This week’s episode of Reply Briefs isn’t a rules question. It is, however, a question we’ve been asked more than a few times now.  We therefore felt it’s probably worth responding to in an article of its own.  So, in true lawyer fashion, we will answer the question without actually answering the question.  Names have been changed to protect the innocent.  Enjoy!

The Question: What’s the best list in 6th edition?

The Answer: It depends.

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Welcome back!  Sorry for the lack of posts recently, I’ve been playing a ton of Call of Duty: Black Ops 2 lately and have had a tough time tearing myself away long enough to write anything worth reading.  On that note, I have noticed some striking similarities between 40k and Call of Duty that I may have to devote a separate article to. If, you know, I can stop playing long enough to write it.

In the meantime, the Da Boyz GT has come and gone.  This year, the Da Boyz GT featured no comp scoring.  That’s unusual for the event, which is notorious for its comp scores.  I believe going to no-comp was the right call, given the relative infancy of 6th edition.  The TOs were proven correct when despite the lack of comp scores, a wide variety of lists showed up on the top tables.  The top 10 overall finishers included: GK/IG, Daemons, Eldar/Tau, Chaos Space Marines, Eldar, IG, Tyranids, and Necrons.  When the dust settled, Andrew Gonyo had pulled down yet another 6th edition GT win with a Grey Knight/IG army.  Today we’ve got the army lists of the Da Boyz GT 2012 Best Overall winner Andrew Gonyo and 2nd Overall / Best General Ben Mohile for your viewing pleasure.  Enjoy!

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As we’ve gone through the lists that have seen success so far in 6th edition tournaments, and the lists we’re having the most success with in playtesting, we’re noticing a definite increase in the amount of infantry on foot – both the MEQ and horde varieties. Last edition, just about every enemy unit started the game in a tin can of some sort – a rhino, a razorback, a chimera, etc. The changes to scoring and transports in 6th haven’t made transports useless, but they’re no longer an auto-include in most lists, so we’re seeing a rise in boots on the board. This list is prepared to handle those onrushing hordes of infantry models on foot by putting out a significant amount of anti-infantry firepower while retaining mobility thanks to deep-striking GKs and airborne necrons.

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